NAME |
Description |
Author |
Web |
CUI Loader |
It allows you to load any CUI in your CUI directory with one button. |
Fred Ruff |
www.ruff-stuff.com |
Hand Controller |
Creates hands from boxes and controls the fingers with a few sliders. |
Fred Ruff |
www.ruff-stuff.com |
Cloth Simulator |
improved version of Chaosgroup original |
Fred Ruff |
www.ruff-stuff.com |
Morph Shape Creator |
Create a morph object from any deforming mesh. |
Fred Ruff |
www.ruff-stuff.com |
Clusters |
Creates a dummy object that lets you control an area of a mesh (using softselections). |
Fred Ruff |
www.ruff-stuff.com |
Face Shifter |
Uses sliders to control a characters facial expressions. |
Fred Ruff |
www.ruff-stuff.com |
Path Snapper |
It will take an object and create copies of it along spline. You can then move the spline to control the positions of all the objects. |
Fred Ruff |
www.ruff-stuff.com |
16x9 Effect (Letterbox) |
Crop the top and bottom of your image to give you a letterbox effect. |
Fred Ruff |
www.ruff-stuff.com |
Frame Jitter |
Move your rendered image around randomly. |
Fred Ruff |
www.ruff-stuff.com |
Path Repeater |
Animated the objects along a spline. |
Fred Ruff |
www.ruff-stuff.com |
Object ID´s |
Changes the Gbuffer channel of objects in the scene. |
Fred Ruff |
www.ruff-stuff.com |
Render Pass |
Breaks your renderings into three files, Color, Highlight and Shodow pass. NOT FINISHED ! |
Fred Ruff |
www.ruff-stuff.com |
Floater Example |
Want to learn how to script? First try this! |
Fred Ruff |
www.ruff-stuff.com |
Read Mo Cap Data |
Import Motion Capture data into MAX |
Fred Ruff |
www.ruff-stuff.com |
Align Over Range |
Aligns one object to another over a period of time |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Audio Animate |
Creates a spline based on selected objects and animates the spline to an audio file, imitating the audio waveform. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Camera LOD |
Switches between different LODs (Levels of Detail) for specified objects, in the MAX viewport. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Face Select |
"Grows" the selection area of a mesh, to cover neighboring polygons. Useful for selecting only polygons which are connected with common edges. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
File Sequencer |
Takes an arbitrary series of images as input, and generates sequential output, duplicating each frame a user-specified number of times. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Hieararchy Hold |
Saves and loads hierarchy information for selected objects. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Import 3DS Sequence |
Imports a set of sequentially numbered 3DS files, creating an animated mesh in MAX |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Linear Bezier |
Converts selected objects´ animation tracks to bezier animation with linear interpolation between keyframes. Useful for avoiding overshoot in animation |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Mass Export |
Exports all MAX files in a directory to the specified file type. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Mesh Baker |
Changes animated mesh modifiers to vertex animation. Useful for game exporting. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Mesh Compare |
Takes two meshes and performs a vertex-by-vertex comparision on them, selecting the vertices in the first mesh that do not correspond to vertices in the second. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Modifier Toggle |
Toggles the visibility of all modifiers with a specified name within your scene. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Neon -- Visibility Animator |
Animates the visibility of a list of objects, with several options for the order of visibility and cross-fading. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Noisify |
Adds user-specified noise to the position track of an object. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Particle Cloner |
Clones a particle array a user-specified number of times, changing the random number seed values for each instance. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Planarity Tools |
Set of tools for aligning polygons in a plane. Useful for reducing polygon counts in real-time models. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Render Cameras |
Renders the current frame or the entire animation range from each camera in your scene. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Reverso |
Reverses the order of a group of sequentially numbered image files. Useful for reversing animation. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Save 3DS Sequence |
Exports a set of sequentially numbered 3DS files, from animated objects in MAX. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Smoothy |
Modeling aid for surface-subdivisions. This is an elaboration of a free script found on the internet. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Step Bezier |
Converts selected objects´ animation tracks to bezier animation with stepped interpolation between keyframes. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Three-Point Orientation |
Aligns an object to the plane specified by three dummy objects. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Wiggley Stick |
Applies a spring-like motion on top of existing animation for any object. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Write Ani File |
Saves transform animation for selected objects to a text file. |
Mondo Labs |
http://www.mondomed.com/Mlabs/Mlabs_01.html |
Bounder |
Create bounding volumes for object selections. |
John Burnett |
http://www.johnburnett.com/ |
DeMultiplyAlpha |
Demultiply the color of an image by its alpha. |
John Burnett |
http://www.johnburnett.com/ |
FunctionExplorer |
Show the graph of f(x) from [-1,-1] to [1,1] |
John Burnett |
http://www.johnburnett.com/ |
Hunter |
Search the scene for items (objects, modifiers, etc] with specified properties (instance of, same type as, etc.), and do something to them (select, delete, disable, etc.) |
John Burnett |
http://www.johnburnett.com/ |
LightSetLoader |
Merges light sets from a master light file. |
John Burnett |
http://www.johnburnett.com/ |
MeditClipboard |
Copy/Cut/Paste all medit materials samples |
John Burnett |
http://www.johnburnett.com/ |
MeshMan |
Manage various properties of a mesh. Includes copy/paste of UV coordinates, mesh cleaning, etc. |
John Burnett |
http://www.johnburnett.com/ |
PropMan |
Modify/Copy/Instance the properties of selections of objects all at once. |
John Burnett |
http://www.johnburnett.com/ |
Rename |
Rename objects with options to renumber sequences, pre/post-fix, and search and replace. |
John Burnett |
http://www.johnburnett.com/ |
Replacer |
Replace a selection of objects with another set of objects. |
John Burnett |
http://www.johnburnett.com/ |
SelectionMan |
Miscellaneous selection tools (randomly select a set of objects, save/load sub-object selection). |
John Burnett |
http://www.johnburnett.com/ |
SequenceChecker |
Check a sequence of rendered images for missing/dropped frames. |
John Burnett |
http://www.johnburnett.com/ |
WireColorMan |
Select and modify object wireframe colors. |
John Burnett |
http://www.johnburnett.com/ |
pNURBS |
Utility to work with meshsmooth efficiently (obsolete). |
John Burnett |
http://www.johnburnett.com/ |
Apropos GUI |
Creates a GUI for the apropos function. That lets you browse all MAXScript classes and functions. |
Asylum Software |
http://www.asylum-soft.com/ |
Callback Manager |
Utility that lets you easily embed the contents of a script at different callbacks into the loaded MAX file. |
Asylum Software |
http://www.asylum-soft.com/ |
Checkerize |
Simple Render Effects plug-in that overlays a checker pattern on your renderings. |
Asylum Software |
http://www.asylum-soft.com/ |
File Browser |
Floating utility that lets you browse directories and run scripts. |
Asylum Software |
http://www.asylum-soft.com/ |
Geo Sphere |
Port of the C++ GeoSphere to a scripted plug-in. |
Asylum Software |
http://www.asylum-soft.com/ |
IGES Batch Importer |
IGES batch import and save of files. |
Asylum Software |
http://www.asylum-soft.com/ |
Light Flasher |
This script allows you to easily animate a lights multiplier value to make ti flash on and off. |
Asylum Software |
http://www.asylum-soft.com/ |
Mesh Pull Modifier |
Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting. |
Asylum Software |
http://www.asylum-soft.com/ |
MAXScript Exporter |
Exports entire scenes or selected objects as a MAXScript file or a MAXScript Geometry Plugin. |
Asylum Software |
http://www.asylum-soft.com/ |
Object Paint |
Paints using current selection as the brush. |
Asylum Software |
http://www.asylum-soft.com/ |
Rollout Browser |
Floating utility you can look through all MAXScript defined rollouts and create a floater with it inside. |
Asylum Software |
http://www.asylum-soft.com/ |
Depth of Field |
An example of random camera jittering to create depth of field. It is an example script, so it works on a single frame. |
Frank Delise |
http://www.frankdelise.com/ |
Polygon in View |
Tells you how many polygons are visable to the camera. Great for FPS on games. |
Frank Delise |
http://www.frankdelise.com/ |
Lightwave Camera Reader |
Reads camera data from Lightwave 5.x into MAX. |
Frank Delise |
http://www.frankdelise.com/ |
Voxels |
Takes selected view and turns it into an array of small boxes representing you image. |
Frank Delise |
http://www.frankdelise.com/ |
LightCleaner |
Turns on or off various parameters in all selected lights (show attenuation, show cone, etc). This lets you quickly "clean" your viewport of unneeded mess when you have lots of lights in your scene. |
Neil Blevins |
http://www.neilblevins.com/ |
IWantMyMom! |
Selects all objects visible in the scene that are parented to the world (ie, that aren´t linked to any other object). Useful for linking a set of objects to a dummy without destroying their orignal hierarchy. |
Neil Blevins |
http://www.neilblevins.com/ |
ToonAssistantConverter |
Converts normal multi-subobject materials to toon assistant materials, and vice versa. |
Neil Blevins |
http://www.neilblevins.com/ |
DepthMatte 1) |
Saves an image that represents the current environment ranges in the scene by changing all objects in the scene to a black matte color and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field. |
Neil Blevins |
http://www.neilblevins.com/ |
BoxSkeleton |
Neil Blevins |
http://www.neilblevins.com/ |
|
RemoveModifier |
Any Selected objects will have ther modifier stacks checked, and any modifier that you specify in there will be deleted. |
Neil Blevins |
http://www.neilblevins.com/ |
HollowCube |
Creates two new primatives that are basically a square donut. |
Neil Blevins |
http://www.neilblevins.com/ |
TransformTools |
Lots of little useful tools to help transform things quickly. |
Neil Blevins |
http://www.neilblevins.com/ |
BigBrother |
Creates a list of various scene properties, to show what parts of the scene the animator may wish to optimize, like shadow maps that don´t need to be as big, or uncollapsed modifier stacks that are too deep, etc. |
Neil Blevins |
http://www.neilblevins.com/ |
ClearMedit |
Clears all or all unused slots in the materials editor with a default material. |
Neil Blevins |
http://www.neilblevins.com/ |
GlobalMotionBlur |
Applies image motionblur to every visible object in the scene except to particle systems. |
Neil Blevins |
http://www.neilblevins.com/ |
SmokeThis |
Creates a particle system with facemapped particles that look like smoke. |
Neil Blevins |
http://www.neilblevins.com/ |
MaterialRenamer |
Allows you to rename the materials in your scene in various ways (prefix, total rename, append number, etc.) |
Neil Blevins |
http://www.neilblevins.com/ |
Sym |
Takes any selected objects and instances and mirrors them across the x axis in one button press. |
Neil Blevins |
http://www.neilblevins.com/ |
RenderCam |
Outputs a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene. |
Neil Blevins |
http://www.neilblevins.com/ |
RenderableSplineFaceCount |
Takes any renderable splines that are selected and gives you back the number of faces they'll create when rendered. Also included are two utility buttons that makes all selected splines either renderable or non renderable. |
Neil Blevins |
http://www.neilblevins.com/ |
RemoveNoiseAnimation |
Removes the automatically animated phase value on all noise modifiers in your selected objects. |
Neil Blevins |
http://www.neilblevins.com/ |
NoiseControllerRandomSeed |
Takes all selected objects and finds any noise controllers in them and gives those controllers a random seed. |
Neil Blevins |
http://www.neilblevins.com/ |
RandomPhase |
Takes a material and finds all maps within that material that have a phase variable and assign a random number to it. |
Neil Blevins |
http://www.neilblevins.com/ |
ParticleBuddy |
Will change various particle system related values globally for all selected systems, even between dissimilar particle systems. |
Neil Blevins |
http://www.neilblevins.com/ |
MeshsmoothControl |
Will change various meshsmooth values globally for all selected objects. |
Neil Blevins |
http://www.neilblevins.com/ |
MotionBlurSelect |
Allows you to select objects based on the type of motionblur you have applied to them. |
Neil Blevins |
http://www.neilblevins.com/ |
Do |
Allows you to change properties in an object or in a selection of similar objects or its modifiers. |
Neil Blevins |
http://www.neilblevins.com/ |
CameraMaker |
Changes your view from a perspective to a camera view in one click (including creating the camera) |
Neil Blevins |
http://www.neilblevins.com/ |
SpecularObject |
Adds a material to your list of available materials that can be used to make an object a "light emitter" in raytraced reflections. |
Neil Blevins |
http://www.neilblevins.com/ |
MacroCollectorRC Menu |
Collects all your MacroScripts at MAX Startup, and pop´em up in a new RightClick menu. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Manipulate System |
Lets you manipulate almost every MAX primitives and lights. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
MAX Freehand Tools |
A set of tools, that lets you paint curves and geometry over 3D Objects. (very similar to MAYA Paint|Effects) |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Cel Shader |
A kinda Cel Shader as Material Plug-in. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Extended Dummy |
A non-uniform shape dummy with Width-Length-Height parameters. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
MonoChrome |
A MonoChrome Render Effect, using MonoChrome color to create old film looking. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Viewport Layout Shortcuts |
Icons and Macroscripts to quickly switch the display scheme. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Paint and Effect Shell Launcher |
Icons and Macroscripts to launch Paint* and Effects* directly from MAX toolbar. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Mechanical Tool Set |
For creating assembly animation quickly, great keyframe tool for general purpose though. Ability to render Assemby Schemes. |
Fred Moreau |
http://perso.cybercable.fr/fredm/ |
Region Net Render |
Allows you to render a single image using up to 25 machines in your network. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
RAM Render |
Renders directly to the RAM Player. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Render Calculator |
Assists the calculation of the image size, based on the printed output size and DPI. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Raytrace Setup |
Allows you to configure the raytracer directly from the toolbar, without needing to access the Medit. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
LightScape Bitmaps |
Converts bitmaps that are not supported by Lightscape in supported bitmaps, and cropped bitmaps to non-cropped ones. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Scatter Light |
Scatters a Omnilight in each vertex of and object faking an area light. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
NURBS 2 Spline |
Converts NURBS curves in Spline Shapes. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
RLA Manager |
Manages Objects Ids and Material Effects Channel to be used in RLA and RPF files. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Video Editor |
Allows you to edit images and animation and join them creating a single animation. Color matte and cross-fade transitions supported. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Copy Properties |
Allows you to copy any object property and paste on another object. Also allows you to create a new object with some of the properties of the original object. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
HSV Render Effect |
Adjusts the HSV of a rendered image. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Mono Render Effect |
Removes the color of a rendered image. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Mosaic Render Effect |
Creates a Mosaic effect in a rendered image. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Math object |
Creates a 3D Object based on a math formula Z = F(xy) |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
AirFoil Object |
Creates a Ringwave object with an airfoil section. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Scatter Light Object |
Creates a different omnilight to be used with the Scatter Light Macro Script. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Raytrace Glass Material |
Creates a new material to simplify the Glass Material creation. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
2D Tree/People Object |
Creates planar faces to be used as opacity mapped trees or people. |
Alexander Bicalho |
http://www.origamy.com.br/english/tools.html |
Bullet Camera |
Allows you to create Bullet effects a seen in Blockbuster movie "The Matrix" directly inside MAX. |
Philip Prahl |
http://maxwizards.virtualave.net |
Visibility vs Frames |
Animates the visibility of a series of numbering object (Teapot08 is just visible at frames 08). |
Philip Prahl |
http://maxwizards.virtualave.net |
Morph vs Frames |
Animates the compound morph object features with a list of object (Teapot09 is morphed only at frames 09). |
Philip Prahl |
http://maxwizards.virtualave.net |
Euler Manager |
If you ever had troubles with Euler XYZ, such as creating just a key in an Axis, 180 flip curves. |
Philip Prahl |
http://maxwizards.virtualave.net |
P Explosion Generator |
Generates explosions. |
Kevin Occhiuto |
http://www.drpixel.com/kevin/ |
Maximum Previewer |
Preview rendering in extra window with some settings. |
Kevin Occhiuto |
http://www.drpixel.com/kevin/ |
Mesh Toolbar |
Toolbar that lets you edit at sub-object level of Edit Mesh on the fly no metter what module you are in. Added previewer. |
Kevin Occhiuto |
http://www.drpixel.com/kevin/ |
Right Click Previewer |
Right click menu Preview Rendering. |
Kevin Occhiuto |
http://www.drpixel.com/kevin/ |
Mesh Smooth Optimizer |
Optimazes an object or smooth it out based on the camera distance working with the MeshSmooth Modifier. |
Kevin Occhiuto |
http://www.drpixel.com/kevin/ |
Smart Modifiers |
This is a set of a few modifier-scripts. Smart BENDer, Smart TWISTer, Smart SKEWer, Smart TAPERer and Smart NOISEr. You can use them with tradicional modifiers Bend, Twist... in the way known from LW 5.5 - using two control objects. One object is the modifier´s center, and the other one controls modifier´s angle/amount/scale and direction. |
Jarek ? |
http://www.nautilus.com.pl/jarek/max.html |
NURBS 2 Spline Converter |
Converts NURBS curves in Spline Shapes. |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Spline 2 NURBS Curve Converter |
Converts Spline shapes into NURBS curves, in addition it connects all NURBS curve segments into one curve. |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Hair Planter |
Plants hair on your objects! |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Chamferizer |
Lets you quickly replace either selected or all BOX and CYLINDER objects in your scene into ChamferBOX and ChamferCYLINDER (with fillet). |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Batch Importer |
Lets you import hundreds of files into MAX with just a few clicks. |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Batch Renderer |
Lets you setup and execute batch render queue. For each rendering job you can configure rendered scene, scene´s camera, start/end frame, renderer type (production/draft) and output file. |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Text Typer |
Allows create animation - apearing letter by letter - of text. |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Visibility Manager |
Lets you automatically convert ON-OFF controller to Bezier_Float controller. Second part of this script lets you quickly and easily add some fading effect to object´s appearing and disappearing. |
Jarek ? |
http://www.nautilus.com.pl/jarek/ |
Stairs |
Lets you quickly and easy build stairs and handrails with many settings. |
Grzegorz Herda |
http://www.nautilus.com.pl/jarek/ |
Particle Path |
Converts the trajectories of the particles of a particle system into editable spline paths. |
http://www.animagic.net/ |
|
FilmStrip Object Creator |
Creates a strip of 35mm film complete with the associated material and texture map. It does this by taking a series of input frames from either an AVI, IFL or MOV. |
http://www.animagic.net/ |
|
Keyshift |
Implements a "waterfall offset" to the controllers and keyframes set for selected objects. |
http://www.animagic.net/ |
|
VistaScript Pro "Vulcania" |
Generator of landscapes. |
Francois Mourlevat |
http://www.maxfrance.net/ |
UnderWater World "Poseidon" |
Generator of UnderWater scenes. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Asteroid Generator |
Generator of flying asteroids. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Wave Plans |
Creates plane with deformed surface to simulate for example dunes. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Line Text 3D |
3D Text Line Generator for Logos with various effects. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Fountain 3D |
Fountain generator with bounce, gravity and wind. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Object Inspector |
Access many parametrs of object. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Matlib Catalogue |
Creates thumbnails of a scene materials or material library to display and identify them quickly. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Meshes Catalog |
Creates thumbnail images of meshes or scenes as to quickly see and identify them in a directory. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Scene Object Catalog |
Extracts the objects of a scene and calculate corresponding thumbnails to quickly display and identify them. |
Francois Mourlevat |
http://www.maxfrance.net/ |
360 Render World |
Creates and drives a panoramatic camera with many options. This program is a sequel to the Axonometric Camera program. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Story Board Utility |
Previsualization movement of objects. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Filter Script FX |
14 image effects that can be applied on your images. For example: Pixelization, Desaturation, Negative, Monochrome, Alpha, Tvlines… |
Francois Mourlevat |
http://www.maxfrance.net/ |
Texture Factory |
Generator of textures. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Beep Beep Funny System |
Music Synthetizer (piano) inside MAX. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Bitmap Script Convertor |
Coding an 8bit image in MAXScript language to get it as an interface element of your scripts. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Showclass |
An assistant tool to program MAXScripts. It allows to show all the properties available of one the object of the scene, of the class of object, as a list of SuperClass existing and all the classes that they contain. |
Francois Mourlevat |
http://www.maxfrance.net/ |
Boxes |
Creates Columns, Rows and stacks of boxes. There are offset options that enable you to make basic repetitive shapes quickly. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Free Scene Bitmaps |
Executes the FreeSceneBitmaps() function in MAXScript. Very usefull for freeing up memory after a render. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Layer Manager |
Creates layer controls for 3DSMAX. When using Layer Manager, every object that is created within MAX is placed on a Layer, each object defaults to the World Layer. Each layer has it´s own properties, and each object assumes the properties of the layer it exists on. Layers can easily be hidden, frozen or given an alternate material. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Safe Frame Render Effect |
Adds Safe Frame and/or Grid to your render. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Time Stamp Render Effect |
Puts frame number or time code on your image. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Light Manager |
A Light Utility similar to light boy or light list. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
BMT2TXT |
Creates a text file of bmp information. Allows you to embed a bmp into a script file. Example included. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Rename |
Renames objects with suffix, prefix, base, and number pad. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
Random Colors |
Gives all objects, or just selected objects a random wireframe color. |
David Humpherys |
http://www.rezn8.com/gearhead/ |
CopySequence |
Copies frames from 1 Biped (Character Studio) to another. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
BlowTubes |
Shader/3D Paint MAXScript that lets you paint on a 3D Mesh by using the Vertex Colors texture as a Diffuse map to change the colors of a mesh. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
ShowObjectSelection |
Displays mesh data in the MAXScript Listener and saves an objects verts/faces to an ascii file. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Clay Magic |
Helps with plugin Clay Studio when you have a lot of different meshes in your scene. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
RotoBuilder |
Reads bitmap pixel data and converts them into splines. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Muscle Builder |
Builds muscles for characters. More info on author´s site. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
MetaPhysics |
Simulates attraction/repulsion in objects. More info on author´s site. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Selection Bank |
Helps organize a mesh object by storing/loading face/vertex selections to/from a file. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Rotoscope Helper |
Helps rotoscope characters by projecting the bitmap into an equally sized patch object. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
SuperLoft |
Gives you ability to create organic forms from just 4 profile splines (like in Rhino, Alias/Wavefront). |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Surface Toolkit |
Allows the trimming/branching of spline objects, and global transformation. Use this tool to add extra details to a Surface Tools object. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Morpheus |
Creates morph targets for meshes of similar topology regardless of vertex/face counts. Perfect companion for Ishani´s Mix or MAX R3´s built-in Morpher plugin. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
UV Layout |
Great tool for mapping objects. |
Richard Osborne |
http://www.cyberkreations.com/kreationsedge/ |
Finalizer |
Automates the process of making low, medium and high res versions of models. Works well with Model Turns script because you can match the optimization level to the low, medium, and high res cameras it provides. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Map Path Editor |
Changes all the map path´s of an object or scene to the path you specify. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Mat Renamer |
Automatically renames all or a selection of materials to match the name of the object it´s applied to. Useful when merging to avoid duplicate mat replacement. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Model Turns |
Sets up the paths, cameras and lights for a model turn animation. The distance for the element is calculated based on the size of the object. Useful for creating a visual library of your 3D models. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Object Replacer |
Automatically update dummy objects in a scene with more detailed counterparts. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Renamer |
Renames all or a selection of objects by prepending or replacing the objects with a user defined string and an incremental number. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Strober |
Lets you easily set up collections of objects that strobe in and out by automatically setting keys on the visibility track. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
Welder |
Welds a model containing many individual objects into a single editable mesh. |
Adam Silverthorne |
http://www.slip.net/~doogie/maxscripts.html |
ImageButton |
Embedding images into script source. |
J. Marcin Iwanski |
http://www.artlogic.com.pl/~marcini/ |
KeyDumper |
Saving and loading keys of an object. |
J. Marcin Iwanski |
http://www.artlogic.com.pl/~marcini/ |
SelOpen |
Selects faces with open edges. |
J. Marcin Iwanski |
http://www.artlogic.com.pl/~marcini/ |
MAXScript Shortcuts Manager |
This is plugin that allows you to bind keyboard shortcuts (hotkeys) to most MAXScripts. |
Chris Dragon ? |
http://max.draconic.com/ |
Fix invisible edges |
Fixes invisible edges bug in MAX 3.x (and possibly in 2.x as well). |
Chris Dragon ? |
http://max.draconic.com/ |
Hide vertices on hidden faces |
Hides vertices that are part of faces you have hidden in sub-object mode. |
Chris Dragon ? |
http://max.draconic.com/ |
Amuze DOF |
Lets you render scenes with true depth of field. |
Claes Wikdahl / Frank DeLise |
http://www.ludd.luth.se/~strat/ |
StereoGrapher MAX |
Stereo 3D image creation for MAX. |
Ron Lussier / Larry Minton |
http://www.burningpixel.com/ |
Deciduous Tree |
Creation of trees. |
Ilumi |
http://www.ilumi.com/3d/m_3d2d.htm |
ChilliSkinner |
Assists in the process of skinning 3D models. |
Chilli ? |
http://www.chilliweb.co.uk/ChilliSkinner/ |
LW Scene Importer |
Imports Lightwave 5.6 or older scene files to MAX. you must have Ket-SP´s LWO MAX import plugin installed. |
Christopher Grant |
http://web.dreamsoft.com/mymax/page1.html |
DEMTools |
Allows quickly change the density of imported DEM files, and estimate the polygons for a given resolution. |
Christopher Grant |
http://web.dreamsoft.com/mymax/page1.html |