3D Studio Max Scripts by Petr "Skyworks" Noga.
powered by www.3dgrafika.cz       
last update: 6/29/2000 - version 2

NAME

Description

Author

Web

CUI Loader

It allows you to load any CUI in your CUI directory with one button.

Fred Ruff

www.ruff-stuff.com

Hand Controller

Creates hands from boxes and controls the fingers with a few sliders.

Fred Ruff

www.ruff-stuff.com

Cloth Simulator

improved version of Chaosgroup original

Fred Ruff

www.ruff-stuff.com

Morph Shape Creator

Create a morph object from any deforming mesh.

Fred Ruff

www.ruff-stuff.com

Clusters

Creates a dummy object that lets you control an area of a mesh (using softselections).

Fred Ruff

www.ruff-stuff.com

Face Shifter

Uses sliders to control a characters facial expressions.

Fred Ruff

www.ruff-stuff.com

Path Snapper

It will take an object and create copies of it along spline. You can then move the spline to control the positions of all the objects.

Fred Ruff

www.ruff-stuff.com

16x9 Effect (Letterbox)

Crop the top and bottom of your image to give you a letterbox effect.

Fred Ruff

www.ruff-stuff.com

Frame Jitter

Move your rendered image around randomly.

Fred Ruff

www.ruff-stuff.com

Path Repeater

Animated the objects along a spline.

Fred Ruff

www.ruff-stuff.com

Object ID´s

Changes the Gbuffer channel of objects in the scene.

Fred Ruff

www.ruff-stuff.com

Render Pass

Breaks your renderings into three files, Color, Highlight and Shodow pass. NOT FINISHED !

Fred Ruff

www.ruff-stuff.com

Floater Example

Want to learn how to script? First try this!

Fred Ruff

www.ruff-stuff.com

Read Mo Cap Data

Import Motion Capture data into MAX

Fred Ruff

www.ruff-stuff.com

Align Over Range

Aligns one object to another over a period of time

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Audio Animate

Creates a spline based on selected objects and animates the spline to an audio file, imitating the audio waveform.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Camera LOD

Switches between different LODs (Levels of Detail) for specified objects, in the MAX viewport.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Face Select

"Grows" the selection area of a mesh, to cover neighboring polygons. Useful for selecting only polygons which are connected with common edges.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

File Sequencer

Takes an arbitrary series of images as input, and generates sequential output, duplicating each frame a user-specified number of times.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Hieararchy Hold

Saves and loads hierarchy information for selected objects.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Import 3DS Sequence

Imports a set of sequentially numbered 3DS files, creating an animated mesh in MAX

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Linear Bezier

Converts selected objects´ animation tracks to bezier animation with linear interpolation between keyframes. Useful for avoiding overshoot in animation

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Mass Export

Exports all MAX files in a directory to the specified file type.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Mesh Baker

Changes animated mesh modifiers to vertex animation. Useful for game exporting.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Mesh Compare

Takes two meshes and performs a vertex-by-vertex comparision on them, selecting the vertices in the first mesh that do not correspond to vertices in the second.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Modifier Toggle

Toggles the visibility of all modifiers with a specified name within your scene.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Neon -- Visibility Animator

Animates the visibility of a list of objects, with several options for the order of visibility and cross-fading.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Noisify

Adds user-specified noise to the position track of an object.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Particle Cloner

Clones a particle array a user-specified number of times, changing the random number seed values for each instance.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Planarity Tools

Set of tools for aligning polygons in a plane. Useful for reducing polygon counts in real-time models.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Render Cameras

Renders the current frame or the entire animation range from each camera in your scene.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Reverso

Reverses the order of a group of sequentially numbered image files. Useful for reversing animation.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Save 3DS Sequence

Exports a set of sequentially numbered 3DS files, from animated objects in MAX.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Smoothy

Modeling aid for surface-subdivisions. This is an elaboration of a free script found on the internet.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Step Bezier

Converts selected objects´ animation tracks to bezier animation with stepped interpolation between keyframes.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Three-Point Orientation

Aligns an object to the plane specified by three dummy objects.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Wiggley Stick

Applies a spring-like motion on top of existing animation for any object.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Write Ani File

Saves transform animation for selected objects to a text file.

Mondo Labs

http://www.mondomed.com/Mlabs/Mlabs_01.html

Bounder

Create bounding volumes for object selections.

John Burnett

http://www.johnburnett.com/

DeMultiplyAlpha

Demultiply the color of an image by its alpha.

John Burnett

http://www.johnburnett.com/

FunctionExplorer

Show the graph of f(x) from [-1,-1] to [1,1]

John Burnett

http://www.johnburnett.com/

Hunter

Search the scene for items (objects, modifiers, etc] with specified properties (instance of, same type as, etc.), and do something to them (select, delete, disable, etc.)

John Burnett

http://www.johnburnett.com/

LightSetLoader

Merges light sets from a master light file.

John Burnett

http://www.johnburnett.com/

MeditClipboard

Copy/Cut/Paste all medit materials samples

John Burnett

http://www.johnburnett.com/

MeshMan

Manage various properties of a mesh. Includes copy/paste of UV coordinates, mesh cleaning, etc.

John Burnett

http://www.johnburnett.com/

PropMan

Modify/Copy/Instance the properties of selections of objects all at once.

John Burnett

http://www.johnburnett.com/

Rename

Rename objects with options to renumber sequences, pre/post-fix, and search and replace.

John Burnett

http://www.johnburnett.com/

Replacer

Replace a selection of objects with another set of objects.

John Burnett

http://www.johnburnett.com/

SelectionMan

Miscellaneous selection tools (randomly select a set of objects, save/load sub-object selection).

John Burnett

http://www.johnburnett.com/

SequenceChecker

Check a sequence of rendered images for missing/dropped frames.

John Burnett

http://www.johnburnett.com/

WireColorMan

Select and modify object wireframe colors.

John Burnett

http://www.johnburnett.com/

pNURBS

Utility to work with meshsmooth efficiently (obsolete).

John Burnett

http://www.johnburnett.com/

Apropos GUI

Creates a GUI for the apropos function. That lets you browse all MAXScript classes and functions.

Asylum Software

http://www.asylum-soft.com/

Callback Manager

Utility that lets you easily embed the contents of a script at different callbacks into the loaded MAX file.

Asylum Software

http://www.asylum-soft.com/

Checkerize

Simple Render Effects plug-in that overlays a checker pattern on your renderings.

Asylum Software

http://www.asylum-soft.com/

File Browser

Floating utility that lets you browse directories and run scripts.

Asylum Software

http://www.asylum-soft.com/

Geo Sphere

Port of the C++ GeoSphere to a scripted plug-in.

Asylum Software

http://www.asylum-soft.com/

IGES Batch Importer

IGES batch import and save of files.

Asylum Software

http://www.asylum-soft.com/

Light Flasher

This script allows you to easily animate a lights multiplier value to make ti flash on and off.

Asylum Software

http://www.asylum-soft.com/

Mesh Pull Modifier

Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting.

Asylum Software

http://www.asylum-soft.com/

MAXScript Exporter

Exports entire scenes or selected objects as a MAXScript file or a MAXScript Geometry Plugin.

Asylum Software

http://www.asylum-soft.com/

Object Paint

Paints using current selection as the brush.

Asylum Software

http://www.asylum-soft.com/

Rollout Browser

Floating utility you can look through all MAXScript defined rollouts and create a floater with it inside.

Asylum Software

http://www.asylum-soft.com/

Depth of Field

An example of random camera jittering to create depth of field. It is an example script, so it works on a single frame.

Frank Delise

http://www.frankdelise.com/

Polygon in View

Tells you how many polygons are visable to the camera. Great for FPS on games.

Frank Delise

http://www.frankdelise.com/

Lightwave Camera Reader

Reads camera data from Lightwave 5.x into MAX.

Frank Delise

http://www.frankdelise.com/

Voxels

Takes selected view and turns it into an array of small boxes representing you image.

Frank Delise

http://www.frankdelise.com/

LightCleaner

Turns on or off various parameters in all selected lights (show attenuation, show cone, etc). This lets you quickly "clean" your viewport of unneeded mess when you have lots of lights in your scene.

Neil Blevins

http://www.neilblevins.com/

IWantMyMom!

Selects all objects visible in the scene that are parented to the world (ie, that aren´t linked to any other object). Useful for linking a set of objects to a dummy without destroying their orignal hierarchy.

Neil Blevins

http://www.neilblevins.com/

ToonAssistantConverter

Converts normal multi-subobject materials to toon assistant materials, and vice versa.

Neil Blevins

http://www.neilblevins.com/

DepthMatte 1)

Saves an image that represents the current environment ranges in the scene by changing all objects in the scene to a black matte color and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

Neil Blevins

http://www.neilblevins.com/

BoxSkeleton

Neil Blevins

http://www.neilblevins.com/

RemoveModifier

Any Selected objects will have ther modifier stacks checked, and any modifier that you specify in there will be deleted.

Neil Blevins

http://www.neilblevins.com/

HollowCube

Creates two new primatives that are basically a square donut.

Neil Blevins

http://www.neilblevins.com/

TransformTools

Lots of little useful tools to help transform things quickly.

Neil Blevins

http://www.neilblevins.com/

BigBrother

Creates a list of various scene properties, to show what parts of the scene the animator may wish to optimize, like shadow maps that don´t need to be as big, or uncollapsed modifier stacks that are too deep, etc.

Neil Blevins

http://www.neilblevins.com/

ClearMedit

Clears all or all unused slots in the materials editor with a default material.

Neil Blevins

http://www.neilblevins.com/

GlobalMotionBlur

Applies image motionblur to every visible object in the scene except to particle systems.

Neil Blevins

http://www.neilblevins.com/

SmokeThis

Creates a particle system with facemapped particles that look like smoke.

Neil Blevins

http://www.neilblevins.com/

MaterialRenamer

Allows you to rename the materials in your scene in various ways (prefix, total rename, append number, etc.)

Neil Blevins

http://www.neilblevins.com/

Sym

Takes any selected objects and instances and mirrors them across the x axis in one button press.

Neil Blevins

http://www.neilblevins.com/

RenderCam

Outputs a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene.

Neil Blevins

http://www.neilblevins.com/

RenderableSplineFaceCount

Takes any renderable splines that are selected and gives you back the number of faces they'll create when rendered. Also included are two utility buttons that makes all selected splines either renderable or non renderable.

Neil Blevins

http://www.neilblevins.com/

RemoveNoiseAnimation

Removes the automatically animated phase value on all noise modifiers in your selected objects.

Neil Blevins

http://www.neilblevins.com/

NoiseControllerRandomSeed

Takes all selected objects and finds any noise controllers in them and gives those controllers a random seed.

Neil Blevins

http://www.neilblevins.com/

RandomPhase

Takes a material and finds all maps within that material that have a phase variable and assign a random number to it.

Neil Blevins

http://www.neilblevins.com/

ParticleBuddy

Will change various particle system related values globally for all selected systems, even between dissimilar particle systems.

Neil Blevins

http://www.neilblevins.com/

MeshsmoothControl

Will change various meshsmooth values globally for all selected objects.

Neil Blevins

http://www.neilblevins.com/

MotionBlurSelect

Allows you to select objects based on the type of motionblur you have applied to them.

Neil Blevins

http://www.neilblevins.com/

Do

Allows you to change properties in an object or in a selection of similar objects or its modifiers.

Neil Blevins

http://www.neilblevins.com/

CameraMaker

Changes your view from a perspective to a camera view in one click (including creating the camera)

Neil Blevins

http://www.neilblevins.com/

SpecularObject

Adds a material to your list of available materials that can be used to make an object a "light emitter" in raytraced reflections.

Neil Blevins

http://www.neilblevins.com/

MacroCollectorRC Menu

Collects all your MacroScripts at MAX Startup, and pop´em up in a new RightClick menu.

Fred Moreau

http://perso.cybercable.fr/fredm/

Manipulate System

Lets you manipulate almost every MAX primitives and lights.

Fred Moreau

http://perso.cybercable.fr/fredm/

MAX Freehand Tools

A set of tools, that lets you paint curves and geometry over 3D Objects. (very similar to MAYA Paint|Effects)

Fred Moreau

http://perso.cybercable.fr/fredm/

Cel Shader

A kinda Cel Shader as Material Plug-in.

Fred Moreau

http://perso.cybercable.fr/fredm/

Extended Dummy

A non-uniform shape dummy with Width-Length-Height parameters.

Fred Moreau

http://perso.cybercable.fr/fredm/

MonoChrome

A MonoChrome Render Effect, using MonoChrome color to create old film looking.

Fred Moreau

http://perso.cybercable.fr/fredm/

Viewport Layout Shortcuts

Icons and Macroscripts to quickly switch the display scheme.

Fred Moreau

http://perso.cybercable.fr/fredm/

Paint and Effect Shell Launcher

Icons and Macroscripts to launch Paint* and Effects* directly from MAX toolbar.

Fred Moreau

http://perso.cybercable.fr/fredm/

Mechanical Tool Set

For creating assembly animation quickly, great keyframe tool for general purpose though. Ability to render Assemby Schemes.

Fred Moreau

http://perso.cybercable.fr/fredm/

Region Net Render

Allows you to render a single image using up to 25 machines in your network.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

RAM Render

Renders directly to the RAM Player.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Render Calculator

Assists the calculation of the image size, based on the printed output size and DPI.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Raytrace Setup

Allows you to configure the raytracer directly from the toolbar, without needing to access the Medit.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

LightScape Bitmaps

Converts bitmaps that are not supported by Lightscape in supported bitmaps, and cropped bitmaps to non-cropped ones.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Scatter Light

Scatters a Omnilight in each vertex of and object faking an area light.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

NURBS 2 Spline

Converts NURBS curves in Spline Shapes.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

RLA Manager

Manages Objects Ids and Material Effects Channel to be used in RLA and RPF files.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Video Editor

Allows you to edit images and animation and join them creating a single animation. Color matte and cross-fade transitions supported.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Copy Properties

Allows you to copy any object property and paste on another object. Also allows you to create a new object with some of the properties of the original object.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

HSV Render Effect

Adjusts the HSV of a rendered image.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Mono Render Effect

Removes the color of a rendered image.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Mosaic Render Effect

Creates a Mosaic effect in a rendered image.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Math object

Creates a 3D Object based on a math formula Z = F(xy)

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

AirFoil Object

Creates a Ringwave object with an airfoil section.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Scatter Light Object

Creates a different omnilight to be used with the Scatter Light Macro Script.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Raytrace Glass Material

Creates a new material to simplify the Glass Material creation.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

2D Tree/People Object

Creates planar faces to be used as opacity mapped trees or people.

Alexander Bicalho

http://www.origamy.com.br/english/tools.html

Bullet Camera

Allows you to create Bullet effects a seen in Blockbuster movie "The Matrix" directly inside MAX.

Philip Prahl

http://maxwizards.virtualave.net

Visibility vs Frames

Animates the visibility of a series of numbering object (Teapot08 is just visible at frames 08).

Philip Prahl

http://maxwizards.virtualave.net

Morph vs Frames

Animates the compound morph object features with a list of object (Teapot09 is morphed only at frames 09).

Philip Prahl

http://maxwizards.virtualave.net

Euler Manager

If you ever had troubles with Euler XYZ, such as creating just a key in an Axis, 180 flip curves.

Philip Prahl

http://maxwizards.virtualave.net

P Explosion Generator

Generates explosions.

Kevin Occhiuto

http://www.drpixel.com/kevin/

Maximum Previewer

Preview rendering in extra window with some settings.

Kevin Occhiuto

http://www.drpixel.com/kevin/

Mesh Toolbar

Toolbar that lets you edit at sub-object level of Edit Mesh on the fly no metter what module you are in. Added previewer.

Kevin Occhiuto

http://www.drpixel.com/kevin/

Right Click Previewer

Right click menu Preview Rendering.

Kevin Occhiuto

http://www.drpixel.com/kevin/

Mesh Smooth Optimizer

Optimazes an object or smooth it out based on the camera distance working with the MeshSmooth Modifier.

Kevin Occhiuto

http://www.drpixel.com/kevin/

Smart Modifiers

This is a set of a few modifier-scripts. Smart BENDer, Smart TWISTer, Smart SKEWer, Smart TAPERer and Smart NOISEr. You can use them with tradicional modifiers Bend, Twist... in the way known from LW 5.5 - using two control objects. One object is the modifier´s center, and the other one controls modifier´s angle/amount/scale and direction.

Jarek ?

http://www.nautilus.com.pl/jarek/max.html

NURBS 2 Spline Converter

Converts NURBS curves in Spline Shapes.

Jarek ?

http://www.nautilus.com.pl/jarek/

Spline 2 NURBS Curve Converter

Converts Spline shapes into NURBS curves, in addition it connects all NURBS curve segments into one curve.

Jarek ?

http://www.nautilus.com.pl/jarek/

Hair Planter

Plants hair on your objects!

Jarek ?

http://www.nautilus.com.pl/jarek/

Chamferizer

Lets you quickly replace either selected or all BOX and CYLINDER objects in your scene into ChamferBOX and ChamferCYLINDER (with fillet).

Jarek ?

http://www.nautilus.com.pl/jarek/

Batch Importer

Lets you import hundreds of files into MAX with just a few clicks.

Jarek ?

http://www.nautilus.com.pl/jarek/

Batch Renderer

Lets you setup and execute batch render queue. For each rendering job you can configure rendered scene, scene´s camera, start/end frame, renderer type (production/draft) and output file.

Jarek ?

http://www.nautilus.com.pl/jarek/

Text Typer

Allows create animation - apearing letter by letter - of text.

Jarek ?

http://www.nautilus.com.pl/jarek/

Visibility Manager

Lets you automatically convert ON-OFF controller to Bezier_Float controller. Second part of this script lets you quickly and easily add some fading effect to object´s appearing and disappearing.

Jarek ?

http://www.nautilus.com.pl/jarek/

Stairs

Lets you quickly and easy build stairs and handrails with many settings.

Grzegorz Herda

http://www.nautilus.com.pl/jarek/

Particle Path

Converts the trajectories of the particles of a particle system into editable spline paths.

http://www.animagic.net/

FilmStrip Object Creator

Creates a strip of 35mm film complete with the associated material and texture map. It does this by taking a series of input frames from either an AVI, IFL or MOV.

http://www.animagic.net/

Keyshift

Implements a "waterfall offset" to the controllers and keyframes set for selected objects.

http://www.animagic.net/

VistaScript Pro "Vulcania"

Generator of landscapes.

Francois Mourlevat

http://www.maxfrance.net/

UnderWater World "Poseidon"

Generator of UnderWater scenes.

Francois Mourlevat

http://www.maxfrance.net/

Asteroid Generator

Generator of flying asteroids.

Francois Mourlevat

http://www.maxfrance.net/

Wave Plans

Creates plane with deformed surface to simulate for example dunes.

Francois Mourlevat

http://www.maxfrance.net/

Line Text 3D

3D Text Line Generator for Logos with various effects.

Francois Mourlevat

http://www.maxfrance.net/

Fountain 3D

Fountain generator with bounce, gravity and wind.

Francois Mourlevat

http://www.maxfrance.net/

Object Inspector

Access many parametrs of object.

Francois Mourlevat

http://www.maxfrance.net/

Matlib Catalogue

Creates thumbnails of a scene materials or material library to display and identify them quickly.

Francois Mourlevat

http://www.maxfrance.net/

Meshes Catalog

Creates thumbnail images of meshes or scenes as to quickly see and identify them in a directory.

Francois Mourlevat

http://www.maxfrance.net/

Scene Object Catalog

Extracts the objects of a scene and calculate corresponding thumbnails to quickly display and identify them.

Francois Mourlevat

http://www.maxfrance.net/

360 Render World

Creates and drives a panoramatic camera with many options. This program is a sequel to the Axonometric Camera program.

Francois Mourlevat

http://www.maxfrance.net/

Story Board Utility

Previsualization movement of objects.

Francois Mourlevat

http://www.maxfrance.net/

Filter Script FX

14 image effects that can be applied on your images. For example: Pixelization, Desaturation, Negative, Monochrome, Alpha, Tvlines…

Francois Mourlevat

http://www.maxfrance.net/

Texture Factory

Generator of textures.

Francois Mourlevat

http://www.maxfrance.net/

Beep Beep Funny System

Music Synthetizer (piano) inside MAX.

Francois Mourlevat

http://www.maxfrance.net/

Bitmap Script Convertor

Coding an 8bit image in MAXScript language to get it as an interface element of your scripts.

Francois Mourlevat

http://www.maxfrance.net/

Showclass

An assistant tool to program MAXScripts. It allows to show all the properties available of one the object of the scene, of the class of object, as a list of SuperClass existing and all the classes that they contain.

Francois Mourlevat

http://www.maxfrance.net/

Boxes

Creates Columns, Rows and stacks of boxes. There are offset options that enable you to make basic repetitive shapes quickly.

David Humpherys

http://www.rezn8.com/gearhead/

Free Scene Bitmaps

Executes the FreeSceneBitmaps() function in MAXScript. Very usefull for freeing up memory after a render.

David Humpherys

http://www.rezn8.com/gearhead/

Layer Manager

Creates layer controls for 3DSMAX. When using Layer Manager, every object that is created within MAX is placed on a Layer, each object defaults to the World Layer. Each layer has it´s own properties, and each object assumes the properties of the layer it exists on. Layers can easily be hidden, frozen or given an alternate material.

David Humpherys

http://www.rezn8.com/gearhead/

Safe Frame Render Effect

Adds Safe Frame and/or Grid to your render.

David Humpherys

http://www.rezn8.com/gearhead/

Time Stamp Render Effect

Puts frame number or time code on your image.

David Humpherys

http://www.rezn8.com/gearhead/

Light Manager

A Light Utility similar to light boy or light list.

David Humpherys

http://www.rezn8.com/gearhead/

BMT2TXT

Creates a text file of bmp information. Allows you to embed a bmp into a script file. Example included.

David Humpherys

http://www.rezn8.com/gearhead/

Rename

Renames objects with suffix, prefix, base, and number pad.

David Humpherys

http://www.rezn8.com/gearhead/

Random Colors

Gives all objects, or just selected objects a random wireframe color.

David Humpherys

http://www.rezn8.com/gearhead/

CopySequence

Copies frames from 1 Biped (Character Studio) to another.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

BlowTubes

Shader/3D Paint MAXScript that lets you paint on a 3D Mesh by using the Vertex Colors texture as a Diffuse map to change the colors of a mesh.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

ShowObjectSelection

Displays mesh data in the MAXScript Listener and saves an objects verts/faces to an ascii file.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Clay Magic

Helps with plugin Clay Studio when you have a lot of different meshes in your scene.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

RotoBuilder

Reads bitmap pixel data and converts them into splines.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Muscle Builder

Builds muscles for characters. More info on author´s site.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

MetaPhysics

Simulates attraction/repulsion in objects. More info on author´s site.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Selection Bank

Helps organize a mesh object by storing/loading face/vertex selections to/from a file.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Rotoscope Helper

Helps rotoscope characters by projecting the bitmap into an equally sized patch object.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

SuperLoft

Gives you ability to create organic forms from just 4 profile splines (like in Rhino, Alias/Wavefront).

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Surface Toolkit

Allows the trimming/branching of spline objects, and global transformation. Use this tool to add extra details to a Surface Tools object.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Morpheus

Creates morph targets for meshes of similar topology regardless of vertex/face counts. Perfect companion for Ishani´s Mix or MAX R3´s built-in Morpher plugin.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

UV Layout

Great tool for mapping objects.

Richard Osborne

http://www.cyberkreations.com/kreationsedge/

Finalizer

Automates the process of making low, medium and high res versions of models. Works well with Model Turns script because you can match the optimization level to the low, medium, and high res cameras it provides.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Map Path Editor

Changes all the map path´s of an object or scene to the path you specify.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Mat Renamer

Automatically renames all or a selection of materials to match the name of the object it´s applied to. Useful when merging to avoid duplicate mat replacement.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Model Turns

Sets up the paths, cameras and lights for a model turn animation. The distance for the element is calculated based on the size of the object. Useful for creating a visual library of your 3D models.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Object Replacer

Automatically update dummy objects in a scene with more detailed counterparts.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Renamer

Renames all or a selection of objects by prepending or replacing the objects with a user defined string and an incremental number.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Strober

Lets you easily set up collections of objects that strobe in and out by automatically setting keys on the visibility track.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

Welder

Welds a model containing many individual objects into a single editable mesh.

Adam Silverthorne

http://www.slip.net/~doogie/maxscripts.html

ImageButton

Embedding images into script source.

J. Marcin Iwanski

http://www.artlogic.com.pl/~marcini/

KeyDumper

Saving and loading keys of an object.

J. Marcin Iwanski

http://www.artlogic.com.pl/~marcini/

SelOpen

Selects faces with open edges.

J. Marcin Iwanski

http://www.artlogic.com.pl/~marcini/

MAXScript Shortcuts Manager

This is plugin that allows you to bind keyboard shortcuts (hotkeys) to most MAXScripts.

Chris Dragon ?

http://max.draconic.com/

Fix invisible edges

Fixes invisible edges bug in MAX 3.x (and possibly in 2.x as well).

Chris Dragon ?

http://max.draconic.com/

Hide vertices on hidden faces

Hides vertices that are part of faces you have hidden in sub-object mode.

Chris Dragon ?

http://max.draconic.com/

Amuze DOF

Lets you render scenes with true depth of field.

Claes Wikdahl / Frank DeLise

http://www.ludd.luth.se/~strat/

StereoGrapher MAX

Stereo 3D image creation for MAX.

Ron Lussier / Larry Minton

http://www.burningpixel.com/

Deciduous Tree

Creation of trees.

Ilumi

http://www.ilumi.com/3d/m_3d2d.htm

ChilliSkinner

Assists in the process of skinning 3D models.

Chilli ?

http://www.chilliweb.co.uk/ChilliSkinner/

LW Scene Importer

Imports Lightwave 5.6 or older scene files to MAX. you must have Ket-SP´s LWO MAX import plugin installed.

Christopher Grant

http://web.dreamsoft.com/mymax/page1.html

DEMTools

Allows quickly change the density of imported DEM files, and estimate the polygons for a given resolution.

Christopher Grant

http://web.dreamsoft.com/mymax/page1.html